Progression · CHAPTER 07
Legacy
All 37 permanent upgrades across seven categories, with effects, level limits, prices and master skill requirements.
Building your legacy
Legacy points let you buy permanent upgrades from the main menu. Purchased bonuses apply when you start your next campaign; an existing campaign keeps the upgrades it started with. All 37 upgrades listed here are available and active.
Levels, prices and master skills
Regular upgrades have five levels. Each next level costs 100,000 / 200,000 / 300,000 / 400,000 / 500,000 Legacy points, respectively: 1,500,000 points to reach level 5 from zero. Master skills have one level costing 500,000 points. Before buying a master skill, reach level 3 or higher in every regular upgrade in its category. Other master skills in that category are not prerequisites. Per-level effects add linearly: +10% per level becomes +50% at level 5.
Resource production
4 regular upgrades and one master skill. Master skills require all regular upgrades below at level 3 or higher.
| Upgrade | Type / limit | Effect |
|---|---|---|
| Forester's Legacy | Regular · 5 levels | +10% wood production per level. |
| Master Quarrymen | Regular · 5 levels | +10% stone production per level. |
| Deep Mines | Regular · 5 levels | +10% iron production per level. |
| Abundant Harvests | Regular · 5 levels | +10% food production per level for farms, fishing and hunting. |
| Terrain Proficiency | Master · 1 level · 500,000 points | Double terrain bonuses (+20%) and halve terrain penalties (−5%), including production and incoming attack warning time. |
Economy
4 regular upgrades and two master skills. Master skills require all regular upgrades below at level 3 or higher.
| Upgrade | Type / limit | Effect |
|---|---|---|
| Founder's Supplies | Regular · 5 levels | +10% starting resources per level. |
| Grand Warehouses | Regular · 5 levels | +10% resource storage capacity per level. |
| Pack Train | Regular · 5 levels | +10% troop carrying capacity per level. |
| Battlefield Recovery | Regular · 5 levels | +10% salvage recovery per level (relative to the base recovery rates). |
| Imperial Treasury | Master · 1 level · 500,000 points | Store loot and salvage beyond Warehouse capacity. Gathering pauses separately for each resource at or above its storage cap. |
| Occupied Industry | Master · 1 level · 500,000 points | Remove the barbarian production handicap while a player Knight occupies a barbarian village. Terrain modifiers still apply. |
Construction
4 regular upgrades and two master skills. Master skills require all regular upgrades below at level 3 or higher.
| Upgrade | Type / limit | Effect |
|---|---|---|
| Master Builders | Regular · 5 levels | +10% construction speed per level. |
| Efficient Workshops | Regular · 5 levels | -10% building construction and upgrade resource costs per level. |
| Established Foundations | Regular · 5 levels | +5% durability for every player-defended building per level, including occupied villages. |
| Skilled Restorations | Regular · 5 levels | -2% partial building repair costs per level. |
| Auto repair after battle | Master · 1 level · 500,000 points | automatically repair affordable partial building damage after battle using local resources. Also works in player-occupied barbarian villages with a surviving stationed Knight. |
| Multi-tasking | Master · 1 level · 500,000 points | Queue a second construction or repair job in each city. It starts automatically when the active job finishes. |
Troops
4 regular upgrades and one master skill. Master skills require all regular upgrades below at level 3 or higher.
| Upgrade | Type / limit | Effect |
|---|---|---|
| Veteran Instructors | Regular · 5 levels | +10% recruitment speed per level. |
| Efficient Recruitment | Regular · 5 levels | -10% troop recruitment resource costs per level. |
| Growing Settlements | Regular · 5 levels | +10% troop housing capacity per level. |
| Volunteer Reserves | Regular · 5 levels | Grant 10 free Spearmen per level on each completed player conquest, including recaptures. |
| Founder's Guard | Master · 1 level · 500,000 points | Double the free troops when first building Barracks (10 spearmen) and Stable (4 light cavalry). |
Battle
4 regular upgrades and one master skill. Master skills require all regular upgrades below at level 3 or higher.
| Upgrade | Type / limit | Effect |
|---|---|---|
| Infantry Traditions | Regular · 5 levels | +10% infantry attack and defense per level. |
| Expert Marksmen | Regular · 5 levels | +10% ranged attack and defense per level. |
| Veteran Riders | Regular · 5 levels | +10% cavalry attack and defense per level. |
| Siege Engineers | Regular · 5 levels | +10% siege building damage per level. |
| Veteran Survivors | Master · 1 level · 500,000 points | Recover 10% of fallen combat troops as wounded. They return to their home city one game hour after the battle ends; wounded troops yield no salvage. |
Movement & scouting
4 regular upgrades and one master skill. Master skills require all regular upgrades below at level 3 or higher.
| Upgrade | Type / limit | Effect |
|---|---|---|
| Swift Marches | Regular · 5 levels | +10% troop marching speed per level. |
| Efficient Logistics | Regular · 5 levels | -10% troop marching food costs per level. |
| Seasoned Explorers | Regular · 5 levels | +10% scout exploration speed per level. |
| Watchful Towers | Regular · 5 levels | +10% warning time per level for cities with a built Tower. |
| Scout Network | Master · 1 level · 500,000 points | Add 1 scout slot to each built Tower and double its free level-1 gift to 2 scouts. |
Cities & defense
4 regular upgrades and one master skill. Master skills require all regular upgrades below at level 3 or higher.
| Upgrade | Type / limit | Effect |
|---|---|---|
| Room to Grow | Regular · 5 levels | +1% usable city space per level, up to the total space for all building levels. |
| Diplomatic Reach | Regular · 5 levels | +10% Knight conquest speed per level. |
| Fortified Walls | Regular · 5 levels | +10% to the Wall’s relative and absolute protection per level. |
| Fire Wardens | Regular · 5 levels | -10% newly added fire intensity and +10% fire recovery speed per level. |
| Entrenched Occupation | Master · 1 level · 500,000 points | Build Wall levels 1, 2 and 3 at 10%, 40% and 80% Knight conquest, using local resources and normal construction costs and time. |
Earning Legacy points
Campaign scoring awards 1 point per resource gathered, 2 per resource looted, 3 per resource salvaged, 50 per barbarian troop housing destroyed, 1,000 per building level above that city’s free starting levels, 1,000 per newly explored tile and 100,000 per distinct village conquered. Quest rewards add their stated Legacy points. Resource scoring uses total campaign income rather than current stockpiles. Losing and reconquering the same village does not award its conquest points again. The combined score is rounded down once after summing all contributions.